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Phantasy star online
Phantasy star online













phantasy star online

If you ever heard of the expression “Fix one part, break another,” that’s practically how playing the game feels. When Bouncer, the brand new class, was released, it took but three days before the servers went back to barely a few players per block, with maybe one or two blocks with high amounts of traffic.Įven after four months of release, the game continues to suffer from one puzzling bug after another. According to my veteran friend, this is a common practice of SEGA to condense players together to reduce the amount of server space according to how many people log into the game during non-rush hours and peak hours. But nowadays, we’re down to less than half of those (42, at the time of writing). When the game was initially released, we had over 90 of those Blocks.

phantasy star online

The game’s servers are split into Blocks. In fact, I’d say it just makes it worse because there’s no real benefit in getting to the end of the road for mediocre rewards. And no, the new Battle Pass does not help. And therefore, it’s shockingly easy for someone to get to a point where all there is to do is either farm Urgent Quests over and over or slay some Gigantix enemies. The real kicker is that we won’t be seeing an update to the main story until much later this year.

phantasy star online

The reason being is that LV 20 is the current level cap, and the story can be finished after a week or two of constant grinding to increase your Battle Points. If you’ve been playing since release, you probably qualify with 1 of the 2 following points: You are LV 20 in at least one class, or you have completed the Main Story scenario. Let’s start this off by addressing the elephant in the room here: Content.















Phantasy star online